Database
Once Human database built from official game data
- Weapons130Tier stats, star growth, traits and crafting materials per weapon; compare up to 4
- Armor169Real stats per tier × star for every armor blueprint, set and key gear links, compare up to 4
- Mods831Weapon and armor mod effects with per-frame extra effects
- Deviation codex74Skills and scenarios for creation, territory and combat Deviations
- Items32,869Every item with icon, description and where to get it
- Recipes6,702Crafting materials, time, workbench and per-scenario differences
- Odds2,500Odds from game data for boxes, drop tables, tuning blueprints, blind boxes, roulettes, fishing and fusion
- Map10 mapsWorld maps per scenario with 2,683 markers for settlements, resources and bosses
Gear
- Weapon AccessoriesOptic, muzzle, tactical and magazine accessories: stats, compatible weapons and weapon defaults
- Armor SetsSet bonuses and base stats per piece
- Key GearUnique effects of key gear (legendary armor)
- CradleCradle override effects (general, keyword, season, faction)
- Keyword guideOfficial values and coefficients for Burn, Power Surge, Shrapnel and other keywords
- StatsStats with official names, display formats and where they are used
Deviations
- Mutation traitsDeviant traits by type, with capture odds and fusion inheritance
- Fusion calculatorResult and trait odds from two Deviations, materials and inducers
- Perpetual energy calculatorUp to 20 containment units: whether Deviations keep working without rest
- Capture oddsPer-attempt capture chance by glove capture value and Deviation level
- Collection checklistMark collected Deviations; syncs across devices when logged in
Economy & schedule
Odds
Reference
Is something on this page wrong or missing?
Sign in to send feedback






