Cradle
Cradle override effects, as found in the game data.
General
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Pistol DMG Boost
Defeating a target with a pistol refills 2 bullets from your inventory and grants Crit Rate +30% for the next 2 bullets

SMG DMG Boost
After achieving a kill with an SMG, mag is refilled by 20% from your inventory, and Crit Rate +25% for the next 5 shots

Crossbow DMG Boost
Upon a kill using a Crossbow, there is a 30% chance to refill an arrow from inventory with its Weakspot DMG +50%

Melee Attack Boost
Killing enemies using melee weapons restores 20% of Stamina consumed, up to once every 3 seconds

Shotgun Amplify
Dealing any damage with Shotgun grants Crit DMG +1%, capping at +20% and lasting for 8 seconds

Rifle Amplify
Dealing any DMG with Assault Rifle grants Rifle DMG +1%, Reload Speed +1, up to 20 stacks until next reload

Sniper Rifle Crit Boost
When in scope mode, Sniper Rifle Crit Rate +30%, Crit DMG +20%

LMG Reload Boost
The fewer bullets left in the LMG mag, the higher the Reload Speed, capping at +40

Brawl Boost
Dealing DMG with Melee attacks grants 5% DMG Reduction for 12 seconds, up to 5 stacks

Tactical Combo
DMG +25% for 9 seconds if the mag is over half full after a kill. Otherwise, weapon switching speed +30% for 9 seconds

Flame Resonance
After a roll, Status DMG +25% for 6 seconds

Deadly Combo
Healing medicine cooldown time -30%, and healing effects +15%

Upper Hand
Reloading grants +30% Instant DMG to Power Surge and Unstable Bomber for 4 seconds

Tactical Combo
Killing enemies with continuous Burn and Frost Vortex DMG grants +15% DMG for 10 seconds, up to 3 stacks

Deadly Combo
Upon a Weakspot hit with special ammo effects (Bounce and Shrapnel), base DMG Multiplier +25% for 3 seconds

Severe Bone Fracture
Blunt attack can deal Crit Hit with +50% Crit Rate for Blunt DMG

Elemental Sense
+30% Blast and Shock DMG

Weakspot Chain Reaction
Upon Weakspot hits by guns, consecutive buffs (Burn and Frost Vortex) have their Trigger Chance +60% until the buff is replaced.

Bullet Hunt
Upon a kill with special ammo effects (Bounce and Shrapnel), Weapon DMG +30% for 3 seconds

Steady Hand
Within the duration of any continuous buff (Fortress Warfare and Fast Gunner), Weapon Weakspot DMG +25% and Accuracy +20

Deviation Handling
Summoning Deviation grants Status DMG +30% for 20 seconds

Dexterity
Rolling grants DMG Reduction + 20% for 4 seconds

Precise Shot
Weapon DMG +20%, Accuracy +30 for SMG, Assault Rifle, Shotgun

Speedy Shot
Weapon DMG +20%, Reload Speed +20 for Sniper Rifle, Pistol, Crossbow and LMG

Robust
Melee DMG +25%, Stamina consumption -30%

Elemental Charge
Killing enemies grants Elemental DMG (Blaze, Frost, Shock, Blast) +15% for 3 seconds

Critical Precision
When in Scope Mode, Weakspot DMG +30%

Ammo Cascade
After performing a successful backstab/execution/impact, Melee DMG +30% and Movement Speed +10% for 10s.

Dexterity
Rolling grants DMG Reduction + 20% for 4 seconds

Strategic Genius
Using Tactical Items grants Weapon DMG + 30% for 6 seconds

Deviation Handling
Summoning Deviation grants Status DMG +30% for 20 seconds

Special Ammo
Hitting Weakspots with special bullet effects (Bounce and Shrapnel) grants Weapon DMG +25% for 3 seconds

Elemental Sense
Elemental DMG increases based on the number of enemies affected by consecutive buffs (Burn and Frost Vortex), with +10% Elemental DMG +10% per enemy, capping at +50%

Instant Obliteration
Killing an enemy with any instant buff (Power Surge, Blast) grants Status DMG +25% for 3 seconds

Gunner's Gambit
Within the duration of any continuous buff (Fortress Warfare and Fast Gunner), Reload Speed +20%, Weapon DMG +20%

Deadly Combo
Healing medicine cooldown time -30%, healing effects +15%

Heat Agglutination
Enemies affected by negative effects (Burn, Power Surge, Frost Vortex, The Bull's Eye) takes +25% DMG

Handgun Enhancement
DMG +20% when holding pistols or shotguns. Reload 1 ammo from reserve upon defeating an enemy.

Automatic Weapon Enhancement
DMG +20% when holding SMGs, rifles, or LMGs. Reload 10% of magazine capacity from reserve upon defeating an enemy.

Long-Range Enhancement
DMG +20% when holding sniper rifles or crossbows. 30% chance to automatically reload one bullet from your backpack upon defeating a target.

Melee Enhancement
DMG +20% when holding melee weapons. Recover 20% of expended Stamina upon defeating a target with a melee weapon. Can trigger once every 3s.

Master Tactician
After using a tactical item, DMG against the Great Ones (bosses) +25% for 15s.

Deviation Master
While a Deviation is present, DMG against the Great Ones (bosses) and elites +50%.

Agility
After rolling, Weapon DMG Reduction/n+15% and Status DMG Reduction +15% for 4s.

Rapid Aid
Healing medicine cooldown time -30%, healing effects +15%.

Brawl Boost
Damage from Metas -20%, effect halved after dealing damage to a Meta but reset once out of combat.

Tactical Combo
Weapon DMG +25% for 4s after switching weapons or reloading.

Status Enhancement
After hitting a weakspot, Status DMG +25% for 3s.

Sprint
Movement Speed +5%, Running Stamina Cost -15%.

First Round Blast
After reloading, Instant DMG (Power Surge and Unstable Bomber) +25% for 4s.

Sustained Suppression
Defeating an enemy with Continuous DMG (such as Burn or Frost Vortex) increases Continuous DMG by +20% for 10s, stackable up to 3 times.

Deadly Combo
After triggering bullet effects (Bounce and Shrapnel), bullet effect DMG +25% for 4s.

Steady Hand
While in Fortress Warfare or Fast Gunner status, Weakspot DMG +40%, Weakspot DMG to the Bull's Eye +20%.

Transient Impact
After defeating an enemy, Power Surge DMG +25% and Shock Elemental DMG +18% for 15s.

Prairie Fire Inferno
Based on the number of nearby units affected by Burn, increases Blaze DMG by +15% per unit, up to a maximum of +60%.

Tracking Bullet
After defeating a target with Weapon DMG, Shrapnel DMG +25% and Shrapnel Crit DMG +35% for 15s.

Bounty Hunter
After defeating a unit you marked, Weapon DMG +25%, Weakspot DMG +35%, for 15s.

Side by Side
When fighting in a team, armor Durability loss speed -25%, and teammate rescue speed +35%.

Lone Walker
When fighting solo, medicine usage speed +35%, DMG from monsters -30% when HP is below 30%, and DMG to monsters +20%.

Deviation Master
While a Deviation is present, DMG against the Great Ones (bosses) and elites +25%.
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