Keyword guide
Base effects, official coefficients and the weapons and mods for each keyword
ShrapnelDeals DMG to extra parts of the enemy.Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance.
Power SurgeDeals instant Shock DMG and increases Power Surge DMG.Deal Status DMG of 50% Psi Intensity once and inflict Power Surge status for 6s (Accuracy -40%).
Unstable BomberDeals Blast Elemental DMG over an area once.Trigger 1 Status DMG blast of 120% Psi Intensity after 0.1s with a blast radius of 1.5m. The damage decays over the explosion distance, down to a minimum of 50%.
Frost VortexCreates an area that deals periodic Frost Elemental DMG and slows enemies.Trap enemies within a 4.5m radius and inflict 50% Psi Intensity Status DMG per 0.5s for 4s. Up to 1 Frost Vortex(es) may exist at any time.
BounceDeals DMG to additional enemies.Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment.
Fortress WarfarePeriodically grants nearby allies a DMG Boost.Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s.
The Bull's EyeMarks the target and inflicts Vulnerability.Highlight marked target will be outlined and suffer from Vulnerability +8% for 12s.
BurnDeals periodic Blaze Elemental DMG. Stackable.Deal 12% Psi Intensity as Status DMG every 0.5s for 6s. Up to 5 stacks.
Fast GunnerIncreases Fire Rate and DMG.While skill is in effect, each stack grants Fire Rate +1% and Attack +1% for 2s. Effect can stack up to 5 times.- Blunt DMGDeals DMG based on the enemy's Current HP once.Deal additional Melee DMG equal to 25% of target's current HP, up to 400% of Psi Intensity.
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