Armor Sets
Set bonuses and base stats per piece (final-stage blueprints)
Rustic Set
- 1-piece
- Movement Speed +8%
- 2-piece
- Melee DMG +15%
- 3-piece
- HP +600
- 4-piece
- Gathering Speed +20%
Snowland Rustic SetVariant
- 1-piece
- Movement Speed +8%
- 2-piece
- Cold Resist +5
- 3-piece
- HP +600
- 4-piece
- Gathering Speed +20%
Rustic SetVariant
- 2-piece
- Melee Stamina Cost -33%
- 3-piece
- Gathering Stamina Cost -33%
- 4-piece
- Max Load 10
Scout Set
- 1-piece
- Max HP +10%
- 2-piece
- Weapon DMG +8%
- 3-piece
- Weapon DMG and Tactical Item DMG +20% when not spotted by enemies.
- 4-piece
- Movement Speed +12%, Stamina Recovery Speed +20% when HP is below 50%.
Scout SetVariant
- 2-piece
- Weapon Accuracy +18%
- 3-piece
- Max Load 20
- 4-piece
- Recover 4 Force every 3s when your HP and Stamina are full.
Falcon Set
- 1-piece
- Roll Stamina Cost -20%
- 2-piece
- Crit DMG +12%
- 3-piece
- When Stamina is above 90%, Crit Rate +5%, Crit DMG +20%.
- 4-piece
- Max Stamina +25. Recover 30 Stamina instantly with a kill.
Falcon SetVariant
- 2-piece
- SMG and Assault Rifle Accuracy +0%
- 3-piece
- Armor Durability Depletion Rate -0%
- 4-piece
- Recover {2} Force every 0s when your HP and Stamina are full.
Raid Set
- 1-piece
- Gathering Speed +15%
- 2-piece
- Max Load +20
- 3-piece
- When Load exceeds 80, DMG taken -10%, Weapon DMG and Tactical Item DMG +20%.
- 4-piece
- Stamina cost -30% when gliding and rolling.
Raid SetVariant
- 2-piece
- Weapon Stability +12%
- 3-piece
- Helped teammates fully recover HP and obtain an extra 50 Force.
- 4-piece
- Medicine Use Speed +15%
Agent Set
- 1-piece
- Head DMG Reduction +10%
- 2-piece
- Weakspot DMG +10%
- 3-piece
- Gain Bullet Saver effect with every precise kill, Weakspot DMG +15% for 8s. Effect can stack up to 3 stacks.
- 4-piece
- Reload Efficiency +20% after defeating a target, Fire Rate +10% when killing with a Weakspot hit. Effect removed when reloading or switching weapons.
Blast Set
- 1-piece
- Heavy Melee DMG +20%
- 2-piece
- Torso DMG Reduction +12%
- 3-piece
- After killing an enemy with a melee attack, DMG +25% for next melee attack within 5s, Melee Swing Speed +15%.
- 4-piece
- Melee kill an enemy to instantly recover 30 Stamina and increase Movement Speed by +20% for 2s (cooldown: 3s).
Heavy Duty Set
- 1-piece
- Max HP +10%
- 2-piece
- Elemental DMG (Blaze, Frost, Shock, Blast) +8%
- 3-piece
- After killing an enemy, increase Movement Speed by 20% for 2s and Elemental DMG (Blaze, Frost, Shock, Blast) by 40%, decay over 8s.
- 4-piece
- Within 5m, each enemy grants you DMG Reduction +4%. Effect can stack up to 4 stacks.
Lonewolf Set
- 1-piece
- Magazine Capacity +10%
- 2-piece
- Crit Rate +5%
- 3-piece
- After landing 2 critical weapon hits, gain 1stacks of Lone Shadow. Lone Shadow grants Crit DMG +6% for 30s. Max stacks: 8.
- 4-piece
- Increase max Lone Shadow stacks to 10. Crit Rate +8% for 2s after reloading.
Lonewolf SetVariant
- 2-piece
- Reload Efficiency +12%
- 3-piece
- Sprint Stamina Cost -66%
- 4-piece
- Recover 4 Force every 2s when your HP and Stamina are full.
Renegade Set
- 1-piece
- Reload Efficiency +10%
- 2-piece
- Weakspot DMG +10%
- 3-piece
- Gain 1 stack of Archer's Focus upon hitting the same enemy consecutively. Archer's Focus: Weakspot DMG +4%, stacking up to 10 stacks. Archer's Focus stacks are halved upon changing targets.
- 4-piece
- When reloading, for every 1% of weakspot hit from the previous magazine, load an extra 0.6% bullets, up to 30%.
Savior Set
- 1-piece
- Medicine CD Reduction +20%
- 2-piece
- While shielded, Weapon DMG and Status DMG dealt increases by +10%.
- 3-piece
- Consumes 8% of current HP upon hit to generate a temporary shield equal to 5% of Max HP, lasting 30s (Cooldown: 0.5s; when shield exceeds 40%, hits landed will refresh shield duration and damage boost timer without deducting HP). When HP is consumed, Weapon and Status DMG +5%, stacking up to4 stack(s), lasting 12s.
- 4-piece
- Automatically uses the least potent Healing Syringe in the backpack when HP is below 30% (Cooldown: 40s).
Shelterer Set
- 1-piece
- Status DMG Reduction +15%
- 2-piece
- Element DMG (Blaze, Frost, Shock, Blast) +8%
- 3-piece
- Each weapon hit grants 1 stack of Deviant Energy. Every stack grants +1% Elemental DMG (Blaze, Frost, Shock, Flammable). Effect can stack up to 20 stacks. Reloading removes half of the total stacks.
- 4-piece
- Increase max Deviant Energy stack by 10. Grant 2 additional stacks when hitting a weakspot.
Shelterer SetVariant
- 2-piece
- Sprint Stamina Cost -33%
- 3-piece
- Logging and Mining Speed +25%
- 4-piece
- Max Load 40
Stormweaver Set
- 1-piece
- Roll Stamina Cost -20%
- 2-piece
- Magazine Capacity +15%
- 3-piece
- Taking DMG grants a stack of Powered Armor, DMG Reduction +4% for 10s. Effect can stack up to 6 stacks.
- 4-piece
- Rolling consumes 3 stacks of Powered Armor and triggers an explosion that knocks back surrounding enemies. For each enemy hit, HP +5%, up to +20% (cooldown: 10s).
Bastille Set
- 1-piece
- Weapon DMG +10% when HP is above 70%.
- 2-piece
- Reload Efficiency +15%
- 3-piece
- Stay crouched and immobile for 0.5s to enter the Bastille state. While in the Bastille state, gain Weapon DMG +40%. After exiting the Bastille state, you cannot sprint and your Stamina consumption is increased by +100% for 3s.
- 4-piece
- 3s after exiting Bastille state, gain 1 stack of Armor per second, up to 60 stacks. While in Bastille state, each stack of Armor provides a Shield equal to 1% of Max HP.
Test Subject
- 1-piece
- Pollution Resist +15
- 2-piece
- HP +300
- 3-piece
- Melee DMG +10%
Test SubjectVariant
- 3-piece
- Gathering Stamina Cost -33%
Snow Panther Set
- 1-piece
- Torso DMG Reduction +10%
- 2-piece
- Melee, Status, and Weapon DMG +8% when a ally player is within 10 meters or within allied Territory.
- 3-piece
- When you are within allied territory and help defeat an enemy, Melee, Status, and Weapon DMG +8% for 10 seconds, stacking up to 3 stacks.
- 4-piece
- When within allied territory, sentry turrets within a 7-meter radius deal +50%more DMG.
Blackstone Set
- 1-piece
- Cold Resist and Heat Resist 2.5.
- 2-piece
- Upon dealing Elemental DMG, gain 1 stack(s) of Warm Sensation (Elemental DMG +2%)) for 2s. Triggers 1 time every 2s, up to a maximum of 5 stacks.
- 3-piece
- When the temperature is between 10-30 degrees, you gain Warm status (Elemental DMG +18%).
- 4-piece
- At 5-10stacks of Warm Sensation, you are considered to be in the Warm status. When the environmental temperature is between 10-30°C, gain Elemental DMG +7%.
Blackstone Set (Heat)Heat
- 1-piece
- Heat Resist 5.
- 2-piece
- Upon dealing Elemental DMG, gain 1 stack(s) of Warm Sensation (Elemental DMG +2%)) for 2s. Triggers 1 time every 2s, up to a maximum of 5 stacks.
- 3-piece
- When the temperature is above30℃, you gain Passion status (Elemental DMG +10%). For every additional degree above that, gain Elemental DMG +0.5%, up to 20%.
- 4-piece
- At 5stack(s) of Warm Sensation, the environmental temperature rises by20°C, the DMG bonus provided by the Passion status is doubled, and its cap is increased to 40%.
Blackstone Set (Cold)Cold
- 1-piece
- Cold Resist +5
- 2-piece
- Upon dealing Elemental DMG, gain 1 stack(s) of Warm Sensation (Elemental DMG +2%)) for 2s. Triggers 1 time every 2s, up to a maximum of 5 stacks.
- 3-piece
- When the temperature is below 10°C, you gain Cold status (Elemental DMG +10%). For every additional degree below that, gain Elemental DMG +0.5%, up to 20%.
- 4-piece
- At 5 stack(s) of Warm Sensation, the environmental temperature drops by20°C, the DMG bonus provided by the Cold status is doubled, and its cap is increased to 40%.
Treacherous Tides Set
- 1-piece
- Weapon DMG Reduction +10%
- 2-piece
- When HP is below 70%, Weapon and Status DMG +12%.
- 3-piece
- Low Sanity reduces Max HP by up to 60%. Weapon and Status DMG increase as HP decreases, ranging from a minimum of 8% (reached at 100% HP) to a maximum of 28% (reached at 60% HP).
- 4-piece
- Generates a shield equal to 30% of Max HP when HP is below 40% of the Max. Cooldown: 8s.
Treacherous Tides SetVariant
- 2-piece
- Movement Speed +0%
- 3-piece
- Max Load 0
- 4-piece
- Logging and Mining Speed +0%
Gravity Tide Set
- 1-piece
- Jump Height +10%
- 2-piece
- Magazine Capacity +15%
- 3-piece
- While airborne, gain 20% enemy DMG Reduction; for every 5 meters moved in the air, gain 1 stack of Upper Hand, increasing Weapon and Status DMG by +2%, up to a maximum of 12stacks. Lose 1 stack of Upper Hand every 5s.
- 4-piece
- When Upper Hand exceeds 8 stacks, Weapon and Status DMG +15%. After moving 30m in the air, Upper Hand will stop decaying for 30s.
Dark Resonance Set
- 1-piece
- Using ultimate grants 10% temporary Shield for 10seconds
- 2-piece
- When Deviant Power is not full, Weapon and Status DMG +12%
- 3-piece
- For every 1 Energy consumed, Gun and Status DMG +0.6%, up to +30%
- 4-piece
- Consumes 30 Deviant Power when using Battle Skill, reduces cooldown by 50%
Ghost Link Set
- 1-piece
- Increases Crit Rate by 3%.
- 2-piece
- Reload Efficiency +15%
- 3-piece
- When dealing Weapon DMG, you gain 1 stack of Sync: Weapon DMG +3%. Stacks up to 10 times. Lasts 5s.
- 4-piece
- When Sync reaches 10 stacks, attacking an enemy applies Overload. Overload: Deals Status DMG equal to 50% of Psi Intensity every second to the target and enemies within 3m. Lasts 5s.
Pioneer Set
- 2-piece
- Roll Stamina Cost -20%
- 3-piece
- Weapon Accuracy +14%
- 4-piece
- Max Load 15
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