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Rosetta Riot Officer - Abyssal Iron Guard

For monster Lv.1

Each drop performs each roll below once.

Roll 1

2
Gunpowder80%
Nothing20%

Roll 2

2
Stardust Source40%
Nothing60%

Roll 3

2
Molotov Cocktail35.03%
Nothing64.97%

Roll 4

2
Mod Dust ×220%
Nothing80%

Guaranteed

Rare rewards

DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
Nothing

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Rare rewards

Military Flash DriveUp to 10 per 1 daysbase20%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Field drops of world bosses (Treant, Arachsiam, Lord of Oblivion) are not shown.