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Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.
Rare rewards
HarveseedGuaranteed by the 20th try (on consecutive misses), avg 20.0
base0.0100%
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Scenario variants
In the scenarios below this drop table has different contents. The default contents are shown above.
Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.
Rare rewards
HarveseedGuaranteed by the 20th try (on consecutive misses), avg 20.0
base0.0100%
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.
Field drops of world bosses (Treant, Arachsiam, Lord of Oblivion) are not shown.