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Rosetta Bruiser

For monster Lv.5

Each drop performs each roll below once.

Roll 1

2
Gunpowder80%
Nothing20%

Roll 2

2
Stardust Source40%
Nothing60%

Roll 3

2
Molotov Cocktail35.03%
Nothing64.97%

Roll 4

2
Mod Dust ×220%
Nothing80%

Guaranteed

Rare rewards

DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
Nothing

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Rare rewards

Military Flash DriveUp to 10 per 1 daysbase20%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Scenario variants

In the scenarios below this drop table has different contents. The default contents are shown above.

Manibus (Novice), Evolution's Call (Novice)

Roll 12

Gunpowder80%
Nothing20%

Roll 22

Stardust Source40%
Nothing60%

Roll 32

Molotov Cocktail35.03%
Nothing64.97%

Guaranteed

Rare rewards

DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
Nothing

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Rare rewards

Military Flash DriveUp to 10 per 1 daysbase20%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Deviation: Survive, Capture, Preserve, Deviation: Survive, Capture, Preserve (Lunar Revelry), Deviation: Survive, Capture, Preserve (Aberrant Progeny), Deviation: Survive, Capture, Preserve (Gravity Abyss)

Roll 12

Gunpowder80%
Nothing20%

Roll 22

Stardust Source40%
Nothing60%

Roll 32

Molotov Cocktail35.03%
Nothing64.97%

Roll 42

Mod Dust ×220%
Nothing80%

Guaranteed

Rare rewards

Military Flash DriveUp to 10 per 1 daysbase20%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Once Human: RaidZone, Standard, Hardcore, Casual +9 more

Roll 12

Micro Circuit Board ×230%
Nothing70%

Roll 24

Rifle Body33%
SMG Body15%
Sniper Rifle Body2%
Nothing50%

Roll 32

Mixed Explosives ×830%
Nothing70%

Roll 424

Glock2.22%
M8702.22%
MPS72.22%
AKM2.22%
Camping Knife2.22%
Steel Pipe2.22%
Military Shovel2.22%
Heavy Duty Helmet2.22%
Heavy Duty Full Set2.22%
Tactical Combat Shoes2.22%
Gas Mask Hood2.22%
Shelterer Hat1.3%
Shelterer Top1.3%
Shelterer Pants1.3%
Shelterer Shoes1.3%
Shelterer Gloves1.3%
Shelterer Mask1.3%
Scout Hood1.3%
Scout Jacket1.3%
Scout Pants1.3%
Scout Survival Shoes1.3%
Scout Gloves1.3%
Scout Mask1.3%
Nothing60%

Roll 529

Lonewolf Hat0.453%
Lonewolf Jacket0.453%
Lonewolf Pants0.453%
Lonewolf Shoes0.453%
Lonewolf Gloves0.453%
Lonewolf Mask0.453%
Raid Helmet0.453%
Raid Top0.453%
Raid Pants0.453%
Raid Shoes0.453%
Raid Gloves0.453%
Raid Mask0.453%
SCAR0.453%
SN7000.453%
MG40.453%
G17 - Shattered0.453%
DB12 - Backfire0.453%
MPS5 - Kumawink0.453%
KV-SBR - Icy Rain0.453%
KAM - Burning Rage0.453%
AWS.338 - Black Panther0.453%
KVD - Boom! Boom!0.453%
Stun Baton0.453%
Long Axe0.453%
Shaman Vulture Top0.453%
Watcher Helmet0.453%
Stormweaver Helmet0.453%
Stormweaver Full Set0.453%
Nothing87.31%

Roll 64

Flamethrower14.71%
MGL7.84%
RPG7 Rocket Launcher1.96%
Nothing75.49%

Roll 78

Small-caliber HV Ammo ×57.84%
Shotgun HV Ammo ×27.84%
Medium-Caliber HV Ammo ×57.84%
Sniper Rifle HV Ammo7.84%
Flamethrower Fuel Canister4.9%
Medium-Caliber Demolition Ammo ×54.9%
Sniper Rifle Demolition Ammo4.9%
Nothing53.92%

Roll 810

Festering Gel8%
Zeno-Purifier8%
ZapCam8%
Pyro Dino8%
Shattered Maiden8%
Polar Jelly8%
Mini Wonder4%
Invincible Sun4%
Voodoo Doll4%
Nothing40%

Roll 92

Anti-Air Missile3%
Nothing97%

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Nothing
Flare

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Rare rewards

Nothing
Flare

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Rare rewards

Nothing
Flare

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Field drops of world bosses (Treant, Arachsiam, Lord of Oblivion) are not shown.