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Vulture Tremble Guard

For monster Lv.1

Each drop performs each roll below once.

Roll 1

2
Gunpowder80%
Nothing20%

Roll 2

2
Stardust Source40%
Nothing60%

Roll 3

2
Molotov Cocktail35.03%
Nothing64.97%

Roll 4

2
Mod Dust ×220%
Nothing80%

Guaranteed

Rare rewards

DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
Nothing

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Rare rewards

Military Flash DriveUp to 10 per 1 daysbase20%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Scenario variants

In the scenarios below this drop table has different contents. The default contents are shown above.

Manibus (Novice), Evolution's Call (Novice)

Roll 12

Gunpowder80%
Nothing20%

Roll 22

Stardust Source40%
Nothing60%

Roll 32

Molotov Cocktail35.03%
Nothing64.97%

Guaranteed

Rare rewards

DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
Nothing

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Rare rewards

Military Flash DriveUp to 10 per 1 daysbase20%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

The Way of Winter, The Way of Winter (Lunar Revelry), The Way of Winter (Gravity Abyss), The Way of Winter (Aberrant Progeny)

Roll 12

Gunpowder80%
Nothing20%

Roll 22

Stardust Source40%
Nothing60%

Roll 32

Molotov Cocktail35.03%
Nothing64.97%

Roll 42

Mod Dust ×220%
Nothing80%

Guaranteed

Rare rewards

DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
Nothing

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Rare rewards

Chaosium Heart

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Chaosium Heart

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Chaosium Heart

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Chaosium Heart

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Military Flash DriveUp to 10 per 1 daysbase20%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

The Way of Winter

Roll 12

Gunpowder80%
Nothing20%

Roll 22

Stardust Source40%
Nothing60%

Roll 32

Molotov Cocktail35.03%
Nothing64.97%

Roll 42

Mod Dust ×220%
Nothing80%

Guaranteed

Rare rewards

DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
DE.50Up to 6 per 1 daysbase100%
DBSGUp to 6 per 1 daysbase100%
MPS7Up to 6 per 1 daysbase100%
AKMUp to 6 per 1 daysbase100%
SN700Up to 6 per 1 daysbase100%
MG4Up to 6 per 1 daysbase100%
TorchUp to 6 per 1 daysbase100%
Broken BottleUp to 6 per 1 daysbase100%
Steel PipeUp to 6 per 1 daysbase100%
Rustic CrossbowUp to 6 per 1 daysbase100%
Nothing

Rare rewards appear to pick an entry first and then judge it by that entry's rule (the order is a server detail, so this is an estimate). Values are each entry's base chance per roll.

Rare rewards

Chaosium Heart

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Military Flash DriveUp to 10 per 1 daysbase20%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Deviation: Survive, Capture, Preserve, Deviation: Survive, Capture, Preserve (Lunar Revelry), Deviation: Survive, Capture, Preserve (Aberrant Progeny), Deviation: Survive, Capture, Preserve (Gravity Abyss)

Roll 12

Gunpowder80%
Nothing20%

Roll 22

Stardust Source40%
Nothing60%

Roll 32

Molotov Cocktail35.03%
Nothing64.97%

Roll 42

Mod Dust ×220%
Nothing80%

Guaranteed

Rare rewards

Military Flash DriveUp to 10 per 1 daysbase20%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Once Human: RaidZone, Standard, Hardcore, Casual +9 more

Roll 18

Smoke Bomb4%
Stun Grenade4%
Grenade3%
Shrapnel Grenade3%
Molotov Cocktail3%
HE Grenade2%
Inferior Bomb1%
Nothing80%

Roll 219

Rustic Crossbow0.625%
Recurve Bow0.625%
DE.500.625%
DBSG0.625%
MPS50.625%
Rusted Blade0.625%
Torch0.625%
Wrench0.625%
Pioneer Hat0.500%
Pioneer Top0.500%
Pioneer Pants0.500%
Pioneer Shoes0.500%
Pioneer Gloves0.500%
Rustic Hat0.500%
Rustic Jacket0.500%
Rustic Pants0.500%
Rustic Shoes0.500%
Rustic Gloves0.500%
Nothing90%

Roll 320

Glock0.214%
M8700.214%
MPS70.214%
AKM0.214%
Camping Knife0.214%
Steel Pipe0.214%
Military Shovel0.214%
Shelterer Hat0.125%
Shelterer Top0.125%
Shelterer Pants0.125%
Shelterer Shoes0.125%
Shelterer Gloves0.125%
Shelterer Mask0.125%
Scout Hood0.125%
Scout Jacket0.125%
Scout Pants0.125%
Scout Survival Shoes0.125%
Scout Gloves0.125%
Scout Mask0.125%
Nothing97%

Roll 419

Lonewolf Hat0.0838%
Lonewolf Jacket0.0838%
Lonewolf Pants0.0838%
Lonewolf Shoes0.0838%
Lonewolf Gloves0.0838%
Lonewolf Mask0.0838%
SCAR0.0838%
SN7000.0838%
MG40.0838%
G17 - Shattered0.0838%
DB12 - Backfire0.0838%
MPS5 - Kumawink0.0838%
KV-SBR - Icy Rain0.0838%
KAM - Burning Rage0.0838%
AWS.338 - Black Panther0.0838%
KVD - Boom! Boom!0.0838%
Stun Baton0.0838%
Long Axe0.0838%
Nothing98.49%

Roll 53

Flamethrower3%
MGL3%
Nothing94%

Roll 62

Bandage40%
Nothing60%

Roll 72

Basic Shield Generator40%
Nothing60%

Roll 82

Gunpowder36.36%
Nothing63.64%

Roll 910

Festering Gel0.667%
Zeno-Purifier0.667%
ZapCam0.667%
Pyro Dino0.667%
Shattered Maiden0.667%
Polar Jelly0.667%
Mini Wonder0.333%
Invincible Sun0.333%
Voodoo Doll0.333%
Nothing95%

Roll 105

Small-caliber Crude Ammo ×1012.5%
Shotgun Crude Ammo ×212.5%
Medium-Caliber Crude Ammo ×512.5%
Sniper Rifle Crude Ammo ×212.5%
Nothing50%

Roll 118

Medium-Caliber Incendiary Blast ×54.25%
Small-Caliber Incendiary Blast ×54.13%
Shotgun Incendiary Blast ×24.13%
Small-caliber HV Ammo ×53.13%
Shotgun HV Ammo ×23.13%
Medium-Caliber HV Ammo ×53.13%
Sniper Rifle HV Ammo3.13%
Nothing75%

Roll 123

Medium-Caliber Demolition Ammo ×55%
Sniper Rifle Demolition Ammo5%
Nothing90%

Roll 133

Pistol Body20%
SMG Body10%
Nothing70%

Roll 142

Basic Supply Card5%
Nothing95%

Rare rewards

Elite Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.1base25%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Rare rewards

Great One Specimen Loot CrateGuaranteed by the 5th try (on consecutive misses), avg 3.9base12.5%

Rare rewards are judged by a rule attached to each entry. The value shown is the base chance per roll; after a set number of consecutive misses, each further miss raises the chance by a fixed ratio until it is guaranteed at the listed try.

Field drops of world bosses (Treant, Arachsiam, Lord of Oblivion) are not shown.