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Sea

Ocean events and their schedule, wind and currents, sea creatures, and fleet patrol routes

Haywire zones (5)

  1. First Haywire ZoneTranquility
  2. Second Haywire ZoneMist of Deceit
  3. Third Haywire ZoneBlack Tide
  4. Fourth Haywire ZoneTime Rain
  5. Fifth Haywire ZoneSkyfire
View on the map

Ocean events (4)

Anomalous weather that rotates across the isles. Effects intensify at higher levels.
  • Time Rain시우

    · Time Rain causes temporal distortions, making your Energy and Hydration deplete faster. Items and gear in the backpack also continuously lose Durability, while crops and animals in the wild and within the territory grow faster. · During Time Rain, defeating enemies and gathering crops yields Bottled Raindrops. Bottled Raindrops can be used to build aquatic production facilities and facilities related to farming and animal husbandry. Facilities related to farming, animal husbandry, and cooking will also be easier to find. · Additional effects will be introduced when the scenario enters Phase II, Sea Duel.

    Facilities easier to find
    Makes it easier to find facilities related to farming, breeding, and cooking.
    Territory effect
    Affected by Time Rain, planted crops and animal cubs in your territory grow rapidly.
    Level 2

    · Time Rain causes temporal distortions, making your Energy and Hydration deplete faster. Items and gear in the backpack also continuously lose Durability, while crops and animals in the wild and within the territory grow faster. · During Time Rain, defeating enemies and gathering crops yields Bottled Raindrops. After unlocking Bottled Raindrop Mining Technology, you can use Extraction Pumps and Rainwater Collection Systems to continuously produce Bottled Raindrops. Bottled Raindrops can be used to build water-based production facilities and craft facilities related to farming and breeding. Facilities related to farming, breeding, and cooking will also be easier to find. · During Time Rain, gathering crops or hunting animals in the wild may trigger a temporal rewind, causing enemies from the past to attack.

  • Mist of Deceit기묘한 안개

    · Once the Mist of Deceit appears, it gradually reduces your visibility and slightly lowers the environment temperature. Visibility decreases as HP falls. Conversely, a wider field of view allows you to open crates for more rewards within the Mist of Deceit. · Within the Mist of Deceit, you can gather Mist Core Grass to obtain Mist of Deceit Wicks or explore settlements to find unique Mist of Deceit items. Mist of Deceit Wicks can be used as ammunition in aquatic combat or to craft electricity-related facilities. Facilities related to light, electricity, and defense will also be easier to find. · Additional effects will be introduced when the scenario enters Phase II, Sea Duel.

    Facilities easier to find
    Makes it easier to find facilities related to light, electricity, and defense.
    Territory effect
    Mist of Deceit has appeared and is gradually reducing your vision range.
    Level 2

    After the Mist of Deceit appears, it will gradually consume the Metas' vision and drastically reduce the environment temperature.Vision range will shrink as HP decreases. Conversely, the larger the vision range, the more rewards can be obtained from opening crates in the Mist of Deceit . In the Mist of Deceit, you can gather Mist Core Grass to obtain Mist of Deceit Wicks, or explore Settlements to obtain unique Mist of Deceit Items. After unlocking Mist of Deceit Wick Mining Technology, you can use Logging Platforms to continuously produce Mist of Deceit Wicks. Mist of Deceit Wicks can be used as ammunition for water combat, and can also be used to craft Electricity-related facilities. It is easier to find and facilities related to Light, Electricity, and Defense . If you do not use items to dispel the Mist of Deceit, after a period of time, Figures in the fog will appear, waiting to attack you.

  • Skyfire천화

    · Skyfire appears, sending meteors crashing down from the sky. They damage Metas and buildings near their impact sites and turn the surrounding area into a high-temperature region, where the temperature continues to rise over time. · Meteors can be mined using tools. The larger the meteor, the higher its mining difficulty. Once a meteor has been mined, the temperature will return to normal. Deviant enemies will continuously appear near medium and large meteors to guard them. · Mining meteors yields Skyfire Gold and various rare minerals. Skyfire Gold can be used to craft alloy ship structures and automated gathering facilities. Facilities related to gathering, smelting, and temperature will also be easier to find. · Additional effects will be introduced when the scenario enters Phase II, Sea Duel.

    Facilities easier to find
    Makes it easier to find facilities related to gathering, smelting, and temperature.
    Territory effect
    When Skyfire appears, falling meteors will damage the tops of Buildings.
    Level 2

    · Skyfire appears, causing the environmental temperature to rise sharply. Meteors fall from the sky, damaging Metas and buildings near their impact sites. The surrounding area becomes a high-temperature region, where the temperature continues to rise over time. · Meteors can be mined using tools. The larger the meteor, the higher its mining difficulty. Once it has been mined, the temperature will return to normal. Deviant enemies will continuously appear near medium and large meteors to guard them. · Mining meteors yields Skyfire Gold and various rare minerals. After unlocking Skyfire Gold Mining Technology, you can use a Mining Platform to continuously produce Skyfire Gold. Skyfire Gold can be used to craft alloy ship structures and automated gathering facilities. Facilities related to gathering, smelting, and temperature will be easier to find.

  • Black Tide검은 쓰나미

    · The Black Tide surges, spreading Stardust contamination across the islands. Stardust Ore and contaminated plants will appear in Black Tide Zones, while the pollution value gradually rises over time. · Special locations across the archipelago will become Wild, Phantasmal, or Mirror Pollution Zones, each with unique environmental rules . · Sporocysts can be found in Black Tide Zones. Gather from the nearby Black Water to obtain Black Tide Clots. Gathering reduces your Sanity. The higher your remaining Sanity, the more Black Tide Clots you will obtain. Black Tide Clots can be used to craft diving items and water-cycle facilities. facilities related to pollution, acid, and Sanity will also be easier to find. · Additional effects will be introduced when the scenario enters Phase II, Sea Duel.

    Facilities easier to find
    Makes it easier to find facilities related to contamination, acid, and sanity.
    Territory effect
    Affected by the Black Tide, territories located within Wild, Mirror, or Phantasmal Pollution Zones will suffer corrosion.
    Level 2

    · The Black Tide surges, spreading Stardust contamination across the islands. Stardust Ore and contaminated plants will appear in Black Tide Zones, while the pollution value gradually rises over time. · Special locations across the archipelago will become Wild, Phantasmal, or Mirror Pollution Zones, each with unique environmental rules . · Sporocysts can be found in Black Tide Zones. Gather from the nearby Black Water to obtain Black Tide Clots. Gathering reduces your Sanity. The higher your remaining Sanity, the more Black Tide Clots you will obtain. After unlocking Black Tide Clot Mining Technology, you can use Extraction Pumps and Brewing Barrels to continuously produce Black Tide Clots. Black Tide Clots can be used to craft diving items and water-cycle Facilities. Facilities related to pollution, acid, and Sanity will also be easier to find. · After you finish gathering near a Sporocyst, it will hatch into an Elite Deviant that pursues you.

Haywire Zone event schedule

Each zone repeats a fixed sequence (real-time minutes)

Set Sail for Exploration, Sea Duel, End of Storm

Haywire zonesEventsObtainable ItemObtainable Facilities
First Haywire ZoneTranquility75 min cycle, no eventsRandom Scrap, Survival ItemsLv 1 Crude Harpoon Cannon[Probability], Primary Supplies Workbench[Probability], Securement Pod[Probability]
Second Haywire ZoneMist of Deceit270 min cycle, 12 events (95 min), 175 min calmMist of Deceit Wick[Event], Random Scrap, Mist of Deceit Special Item, Survival ItemsLong Cannon[Probability], Advanced Synthesis Bench[Probability], Small Biomass Generator[Probability], Small Solar Generator[Event]
Third Haywire ZoneBlack Tide280 min cycle, 13 events (145 min), 135 min calmBlack Tide Clot[Event], Random Scrap, Black Tide Special Item, Survival ItemsIntermediate Harpoon Cannon[Probability], Intermediate Long Cannon[Probability], Advanced Supplies Workbench[Probability], Advanced Stove[Probability], Compact Water Filter[Event]
Fourth Haywire ZoneTime Rain295 min cycle, 12 events (190 min), 105 min calmBottled Raindrops[Event], Random Scrap, Time Rain Special Item, Survival ItemsLv 3 Shotgun Turret[Probability], Electric Furnace[Probability], Planter Box[Event]
Fifth Haywire ZoneSkyfire320 min cycle, 13 events (250 min), 70 min calmSkyfire Gold[Event], Random Scrap, Skyfire Special Item, Survival ItemsLv 5 Elite Long Cannon[Probability], Lv 4 Elite Harpoon Cannon[Probability], Mining Platform[Event]

Each zone loops its event list forever (real-time minutes). Zones are offset by 2 minutes; what is active now depends on the server open time. One in-game day is 60 real minutes (day 7–19h).

Sea wind & currents

Direction rotates with game time; strength depends on weather

Direction cycle (24 game hours)

  1. 00~02hN
  2. 03~05hNE
  3. 06~08hE
  4. 09~11hSE
  5. 12~14hS
  6. 15~17hSW
  7. 18~20hW
  8. 21~24hNW

Wind power level

LevelWeatherWind speedWave heightCurrent speed
1Sunny, Cloudy311
2Snowy, Rainy421.6
3Blizzard 1, Stormy632.5

Wind and current turn clockwise together every 3 game hours (7.5 real minutes). Actual direction varies slightly by location, and a large wind/current angle difference slows the current by up to 50%. Arrows show the base direction.

Sea creatures (6)

NameCatch yieldsAnesthesia HPAnesthesia level
JawsShark≤ 40%Target ≤ your Lv+20
Deviated SharkDeviated Shark≤ 30%Target ≤ your Lv+20
Giant SquidSquid≤ 30%Target ≤ your Lv+20
Bluefin TunaTuna≤ 50%Target ≤ your Lv+20
Bubble FishBubble Fish≤ 50%Target ≤ your Lv+20
AnglerfishAnglerfish≤ 50%Target ≤ your Lv+20

Deep-sea fishing

  • Tuna70.3%
  • Shark40.6%

Per-fish chances rolled separately when using the deep-sea rod in deep water (both can be caught).

Voyager Fleet patrol routes

View on the map

Each fleet patrols a fixed route in waypoint order (dot = start, arrows = direction). The game itself does not draw these routes.

Areas

  • Rift Space
  • Misty MarshLv.20
  • Falling EmberLv.40
  • Reefshadow BayLv.10
  • Spring ValleyLv.30
  • Fragrant CapeLv.1

Strongholds (82)

  • Riverside Villa
  • Bear Cave Platform
  • Military Dock×5
  • Tidehome City Outpost
  • Ruins of Tidehome City
  • Tidehome City Warehouse
  • Tidehome City Greyrock Mine Ruins
  • Roadside Abandoned House
  • Roadside House
  • Fishing Pier×5
  • Shabby Marsh
  • South Shore Harbor
  • Vulture Dock×5
  • East Marsh Boathouse
  • Deep Blue Survey Station
  • Reef Bay Abandoned House
  • Uninhabited Marsh
  • Needle Mountain Ruins
  • Wind Corridor
  • Flare Bay
  • Vulture Landing Station
  • Icefield Outpost
  • South Isle Market
  • South Cape Detection Station
  • South Cape Depot
  • South Cape Freight Dock
  • Spring Valley Boathouse
  • Spring Valley Boathouse
  • Spring Valley Hut
  • Spring Valley Wine Shed
  • Survivor Cabin
  • West Marsh Ferry House
  • Western Cottage
  • West District Refinery
  • West Rock Court Restaurant
  • Western Old House
  • West Reef Bay Workshop
  • Rock Court Boathouse
  • Rock Court Pavilion
  • Rock Court Water Stockade
  • Rock Court Workshop
  • Rock Court Wine Shack
  • Vortex Island Fortress
  • Shoal Depot
  • Marsh Waterside Pavilion
  • Marsh Workshop
  • Old Ruins
  • Damp Ruin
  • Ascent Bureau Thunder Marsh Observatory
  • Ascent Bureau Snowboat Observatory
  • Ascent Bureau Mirage Observatory
  • Ascent Bureau Blue Star Observation Base
  • Ascent Bureau Zhurong Observatory
  • Ebb Tide Ruins
  • Desolate Old House
  • Desolate Marsh
  • Snapping Turtle Farm
  • Misty Atrium
  • Dim Old House
  • Raider Camp
  • Hillside Farm
  • Hillside Cabin
  • Emerald Industrial Zone
  • Dragon Abyss Shipping Company
  • Door of Ruins
  • Zhurong Ruins
  • Deepwind Shipping Company
  • Sea City Safe Haven
  • Mangrove Visitor Center
  • Volcano Survey Station