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Disco Ball

Disco Ball

디스코볼, 迪斯科球

Type
Gadget
Deviant traits
Up to 2 on capture
Skills
7
Scenarios
21

Skills 7

Values are Lv.1 / Lv.2 / Lv.3

  • Whim: Utter Delight

    Extends the duration of other Whims.

  • Psi Bullet

    Fires an energy orb, dealing 16/19/22% P.ATK DMG.

  • Weakspot Sniper

    Aims at the target to deal 69.7/83.7/97.7% P.ATK DMG, with a 50% chance to deal additional damage and stun the target for 1s.

  • Healing Link

    Heals an ally, creating a Healing Link that restores HP equal to 7.9/9.2/10.6% of the caster's Attack every 0.5s, lasting for 2.5s.

  • Deviant Energy Conduit

    Selects an allied Deviation to restore 6/8/10 Psi Energy every 0.6s for 3s.

  • Resonant Skybound

    Teleports next to the target, dealing 78/100/123% P.ATK DMG and knocking them airborne.

  • Healing Bullet

    Fires healing energy, healing allies for 9.7/11.3/12.9% of the caster's Attack.

Deviant traits

Up to 2 on capture

1st slot, General

30 in pool

No exclusive traits. Drawn from the shared pool.

2nd slot, Gadget

28 in pool

No exclusive traits. Drawn from the shared pool.

Exclusive traits not from capture (skins, fusion, etc.):

  • Disco Ball - Infrasonic Illusion

The number of traits depends on the captured deviant's grade. Odds are per single draw.

Skins 1

Scenarios 21

Deviation: Survive, Capture, Preserve
Standard, Aberrant Progeny, Gravity Abyss, Lunar Revelry
Endless Dream
Standard, Aberrant Progeny, Gravity Abyss, Lunar Revelry
Evolution's Call
Standard, Novice
Manibus
Standard, Aberrant Progeny, Gravity Abyss, Lunar Revelry, Novice
Manibus Complete Edition
Standard
Prismverse's Clash
Standard, Aberrant Progeny, Gravity Abyss, Lunar Revelry
Rebecca
Novice

Fusion inducers 6

How fusion odds are calculated: Fusion calculator